Who I Am
Hi, I'm Andrew, a solo indie developer and the mind behind Chocaroon Studios. I've been building in Unity for 8+ years, and I started this page to share the solutions I wish I had years ago.
I'm one developer who spends their days (and nights) in the Unity Editor. Every tool I publish is born from a very real frustration I hit during my own development cycles, and built to solve that frustration for good.
My Design Philosophy
I design tools for hybrid teams and solo devs alike, focusing on:
- Visual Empowerment: Exposing complex backend logic (like API calls) through clean, intuitive interfaces, so designers and technical artists can contribute without having to wait on a programmer.
- Code-First Flexibility: My tools generate clean, readable C# methods and straightforward workflows, and I aim to make my code as easy to customize as possible.
- Editor-Time Safety, Runtime Reliability: I believe in a strict separation between design-time configuration and runtime execution. My tools use assemblies to separate Unity's Editor APIs from runtime behavior. I ensure runtime cores are lean, standalone, and free of any Editor-only dependencies, guaranteeing stable, high-performance builds across all platforms.
My Current & Future Focus
My debut release, API Canvas (Coming Soon), tackles the headache of REST API integration by using a visual node-graph workflow and dynamic property extraction. But that's just the beginning. Looking ahead, my background in XR/VR development has me planning a suite of productivity tools aimed at flattening the steep learning curve of VR setup and optimization, making immersive development more accessible to beginners and pros alike (though something else may catch my fancy in the mean time).
I'm always open to suggestions. If you have a common headache you encounter in Unity that has yet to be solved in a meaningful way, please send me an email at andrew@chocaroonstudios.ca and tell me about it!
My Commitment to You
When you buy from me, you aren't just buying a file. You are getting:
- Direct, Human Support: Email me at andrew@chocaroonstudios.ca and I will personally read and respond to you as soon as I possibly can.
- Continuous Iteration: I use & work on these tools daily. I update them alongside Unity's LTS releases, fixing edge cases as I encounter them (and as you report them to me).
- Straightforward Documentation: I hate cryptic manuals. Every asset ships with clear PDF guides (including tutorial video link(s)) and working example scenes to get you up and running in minutes.
Looking Ahead
I'm in this for the long haul. My goal is to become a trusted, go-to name on the Asset Store for tools that you don't have to think twice about buying. Follow my publisher page (Coming Soon) to see what I build next.
Thanks for stopping by, and happy developing!
- Andrew, Chocaroon Studios
Ready to simplify your API integrations? Check out API Canvas. Coming soon to the Unity Asset Store.
Recent Products
API Canvas
Drag-and-drop API workflows in the Unity Editor. Extract any JSON value as a string alias via intuitive dropdowns. Call the workflow at runtime with dynamic inputs.